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color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Furthur changes for PVE only please - Page 6 - Guild Wars Forums - GW Guru
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Old Jun 04, 2008, 09:57 PM // 21:57   #101
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Originally Posted by The Meth
The enemy could use blackout as a counter. With shadowsteps of course to get in range.
Leeloof did that to some warrior in GvG. The warrior dchopped it, and then killed him.

One of the more satisfying things I've ever watched.
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Old Jun 04, 2008, 10:17 PM // 22:17   #102
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Originally Posted by Rehnahvah Gahro
The minute Anet decided to listen to the whining minority of ButtonSmashLetMeFarmMoarPlzKThxPvEPlayers and separate PvE from PvP Skills they blew it.
No anet actually blew it long before that.
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Old Jun 04, 2008, 10:21 PM // 22:21   #103
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Originally Posted by Jetdoc
For example, there really is no reason to revert Splinter Weapon. It's perfectly fine (and still widely used) in PvE. The only reason to revert it is to return it to ridiculousness.
It's also widely used in PvP at that!

Seriously, this skill deals the most AoE damage when put on an IAS'd up melee in the game. Especially on Dervs and Warriors with AoE skills. Splash damage is *Red Engine* awesome!
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Old Jun 04, 2008, 10:24 PM // 22:24   #104
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Quote:
Originally Posted by Rehnahvah Gahro
The minute Anet decided to listen to the whining minority of ButtonSmashLetMeFarmMoarPlzKThxPvEPlayers and separate PvE from PvP Skills they blew it.
FYI, the split idea was thanks to the pvp community not wanting the pve community being upset because of their constant whining for "balance" in pvp (laugh). the entire conflict was based around passive sweep nerfs limiting creativity and skill usage in the story mode...

so.. what the hell are you talking about with "farm more pve players", when we pve'ers have been fine with our already overly-easy forms of money making?
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Old Jun 04, 2008, 10:36 PM // 22:36   #105
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I got a laugh out of this thread. Thanks.
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Old Jun 04, 2008, 10:49 PM // 22:49   #106
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Originally Posted by bhavv
Not that I care, but since Anet decided to seperate PVP from PVE and have still done an asshat job of it:

*Remove the 3 enchant limit on Mystic Regen
pretty sure this was an intended pve nerf seeing as the only valid pvp build that used this was MB eles and SS eles, which only use 3 enchants each anyways so it doesnt even matter

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*Splinter Weapon back to unlimited targets
lol

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*Give Mhenlo in Eotn LoD back (and make it 5s recharge again, not just 6)
meh, go ahead. doesn't really make too much difference either way though

Quote:
*Bring back armor stacking in PVE
yeah i guess. there were better ways to deal with the paragon armor nerf to begin with but this is the way to fix it from here i think

Quote:
*Remove loot scaling
it's already easier to make money than ever before with a sin and the market is gonna crash because of it (i made a sin 10 days ago, been farming with it since 8 days ago and i have over 900k already. lol)

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Paragons

*Revert the motivation line of skills back to what they were on release
- Bigger heals
- Shorter recharge on SoR (it was 15 secs before)
- Energising Finale - bring back energy gain scaling with rank in motivation
- (any other reverts to paragons, all of these things were only changed due to imbalance in PVP)
- Revert Aggressive Refrain
this whole section is retarded because paragon, despite all the nerfs they have been given are STILL one of the most powerful classes in PvE you will ever see.

Quote:
Elementalist


- Stoneflesh Aura - revert back to its previous duration
it's fine as it is

Quote:
Gale - revert back to 5e and 3s KD
what will this achieve other than piss PvE'rs off cause they will never use gale and only PvE mobs will

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Searing Flames - back to the damage it had on release
not that powerful, but certainly more than it is now.


Quote:
Necromancers

- Bring back soul reaping to its original effect (+energy per death including spirits)
- Revert skill nerfs to the Anti Melee line of skills under curses

I'm not too good with necro skills unfortunately, but will add specific skill suggestions here if people suggest them.
no on any soul reaping changes. it's still the best primary attribute by a long way. if you think it's shit, look at sabway.
anti-melee reverts will once again, only enfuriate pve'rs more by the mobs that use them, other than maybe reckless haste

Quote:
Mesmer:

- Energy Surge / Energy burn - 10s recharges
20 at MOST but it's fine as it is. once again this would just result in PvE mobs being stronger but not actually influencing the effect of E-denial on PvE creatures themselves.

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- Shatter enchant / Mirror of disenchantment - 15s recharges
whats the point???

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- Spiritual Pain - Back to 106 AoE damage
lol no that was crazy broken

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- Enchanters Conundrum - Back to the imba 106+ damage when it ends
this is PvE. what does it matter if the damage comes 2 seconds sooner rather than later

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- Hex Eater Vortex - 10s recharge, 126 damage (it is currently worse then shatter hex for PVE)
revert it to it's original form.

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- Ineptitude - 15 sec recharge
- Clumsiness / Wandering eye - 8 sec durations, maybe more damage
once again will piss more people off than it pleases due to sheer numbers of it in PvE mobs.

Quote:
- Images of Remorse - 1s cast time, same damage as clumsiness but single target only
the skill is fine. leave it

Quote:
And before you talk about balance and economy in PVE, No one cares about PVE balance anymore, especially not Anet, and the Economy is already dead
then why on earth would they bother to take the time to do this rediculous update of yours in the first place. it would just lose more customers for GWII
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Old Jun 04, 2008, 10:51 PM // 22:51   #107
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Quote:
Originally Posted by bhavv
If you dont like it dont use it

We have had this in the game for a long long time, 55 HP monks have been here since the day the game was released and they arent going to go away. Mystic Regen and Stoneflesh Aura were nerfed due to abuse in arenas, not because people used them for farming.

You couldnt make a team of 8 55 HP monks and pwn everything like you do with Ursan.

And you cant use enchant based builds in most of the game because of enchant removal. On the other hand, there is no counter for Ursan and it can be used anywhere.
ok but what the hell am i supposed to do when mendragors dish out perfect armor buffs and derv mobs start having +10 regen what you dont realise is taht if they buff those skilss some mobs like the roaring ether bosses will start spamming e surge and just wipe parties if you dont use skills that were buffed or ursan way will be the only way to play gw. So in the end i'll have to use buffed skills. So destroy whateve is left of balance in pve just so some ppl can have "fun" farming.

O and for that i was in a hurry to leave, so i didnt formulate my thoughts properly:

Quote:
Originally Posted by beaverlegions
Good idea make it like when ppl would make mm grps with saccers in ha, but also make minions 10 lvl higher.

What part of PVE only dont you understand? You missed the whole point of the thread. Shows how well you can read.
I meant that ppl would start making mm grps with 100 minions in pve and do like ppl used to do in pvp
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Old Jun 04, 2008, 10:58 PM // 22:58   #108
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Btw well said lifesrestorer.
The crowd has spoken bhavv, either get out of that little world that you imagined, where farming is fun and pve should be about dealing huge dmg and all skills being super powerful even though we don't get more health. Or just keep playing conan and ask for superbuffs in that game.
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Old Jun 04, 2008, 11:00 PM // 23:00   #109
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They'd make so many PvErs happy if they would remove the 10 minion limitation.
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Old Jun 04, 2008, 11:04 PM // 23:04   #110
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now this is getting interesting, up until recent post, people have been arguing that these buff would make the game easier. Now people are acting that it would make the game actually harder. I'd have to side with the make pve harder crowd, which i have no problem. I think it would be cool to be scared of e-surge bosses like i'm scared of ele bosses.
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Old Jun 04, 2008, 11:05 PM // 23:05   #111
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Quote:
Originally Posted by Woop Shotty
They'd make so many PvErs happy if they would remove the 10 minion limitation.
what pve'ers are you talking about? i stopped playing high-tier pvp a long time ago, and never once in pve did i want all these retarded hyper-buffs like Bhavv. thanks for making us look like idiots again guys.. sigh.
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Old Jun 04, 2008, 11:09 PM // 23:09   #112
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Is the suggestions forum finally closed?

*checks*

Nope, it's not. Closed.
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